Myrrid's Portfolio
Hello! I'm Myrrid. A professional, college trained 3D generalist working on game development.
I love Robots, Dragons, and Robotic Dragons. I'm a huge sci-fi and fantasy nerd who loves to get her hands on anything creature related.
I specialize in making completely optimized character models in various styles.In addition to character models, I also do; Map work, Props, Animation, Concept art, Texture painting, Rigging, and Sculpting.Software I'm proficient in: Blender, Maya, Zbrush, Substance Painter, Unreal Engine 5, Roblox Studio, Blockbench, Medibang Paint, ClipStudio Paint.
Commission Status: Closed.
Looking for work: Yes!
Game-ready Character Models for any engine.
Click to view individual process galleries.
Map Work
All Roblox, All custom assets, Completely optimized.
HerringGull Model
This is a model I made for a game about a seagull going tidepooling. It's a game I'm developing myself as I attempt to learn programming, so I wanted something very silly and simple in style.
This model is more technically complex than it looks, as it uses a system where the wings are switched out mid animation as it folds and unfolds its wings. Along with a 'pivot' based neck and legs system that allows them to slide around the torso instead of bending traditionally. All of these were decisions I made early on with the express purpose of having clean deformations in a cel shaded environment.
Test Render (Blender)
In Engine Footage (UnrealEngine 5)
It has a mostly full set of locomotion animations including an Idle, Walk, Run, Jump, Double Jump, Falling, Landing, Aim Offset, and Leaning.
Basemesh Showcase (Blender)
Please note the four wings and separated neck/legs on the mesh.
Concept Art
Red Dragon Model
This model is a playable character in my game EVERWYRM for the Roblox platform. The model is a hybrid style segmented/mesh deformation, rigged partially in Roblox Studio and Blender.
Final Render (Blender)
In-Engine Images (Roblox)
Basemesh Showcase (Blender)
Concept Art
Deinonychus Model
This model was made as a proof of concept for a game I wanted to make on Roblox, the model is fully optimized for the engine with an advanced IK/FK Rig. Shaders were added for rendering in Maya.
Final Render (Maya)
Shader Showcase (Maya)
Basemesh Showcase (Maya)
Concept Art
Velociraptor Model
Velociraptor comission made for a Jursassic Park styled game. The raptors were requested to have a mix of features from all of the raptors within the series.
Final Render (Maya)
Test Poses (Maya)
Basemesh Showcase (Maya)
Spinosaurus Model
Spinosaurus comission made for a Jursassic Park styled game.
Final Render (Maya)
Test Poses (Maya)
Basemesh Showcase (Maya)
Zale Lightrunner Model
Personal model of my own character made for my college 3D final.
Final Render (Maya)
Shader Showcase (Maya)
Basemesh Showcase (Maya)
Sculpt (Zbrush)
Concept Art
JBG Styracosaurus
Skin and sculpt done for Jurassic Battlegrounds on Roblox.
Base Skin (Substance Painter)
Rey Dau Skin (Substance Painter)
Sculpt (Zbrush)
Lance Valkyrie
Personal model of my own character, made to resemble the concept art as much as possible.25k tris made in a combination of Blender and Maya.
Final Render (Blender)
Test Render (Blender)
Shader Showcase (Blender)
Wireframe Showcase (Blender)
Blockout (Zbrush)
Concept Art (Medibang Paint)
Game-ready props of various resolutions for any engine.
Click to view individual process galleries.
Semi-Stylized Rocks
A collection of rocks made for a game I'm trying to make in UnrealEngine 5 called EVERWYRM, the art style is Semi-Stylized/Painterly.All the rocks are just under 2k tris, and can go down as low as 100 tris with LODs, they all use custom smart material in Substance Painter for the texture and for optimization reasons each texture sheet supports 5 rocks.
Use in Scene (UE5)
Complete Set (UE5, Substance Painter)
Semi-Stylized Trees
A collection of trees made for my game, EVERWYRM. They were made using SpeedTree, with custom billboarding leaves for a more full and stylized feel.While SpeedTree does have its own windshake system, we decided to use a simple grasswind node in UE5 for the effect as it appeared more optimized and was easier to work with.
Use in Scene (UE5)
Complete Set (UE5)
(Large tree variants currently using placeholder leaves)
Billboard Demo
Delwyn's Gun
This is a model of a gun I designed for to go along with a character I made.
I made this in about 40 minutes after making a bet that I could model a gun in under an hour.
Render (Maya)
Wireframe (Maya)
Concept Art (Medibang Paint)
Hope Greatsword
A fanmade model of the Hope Greatsword from Monster Hunter: Wilds.
This was made before the game fully released so all I had to go off of was screenshots from the beta and promotional material.
Final Render (Maya)
Materials (Substance Painter)
Standard Surface, Wireframe, and Reference.
Electric Bass Guitar
Originally a prop from a larger scene, I referenced a real guitar and tried to capture as much detail as possible.
Standard Surface Render (Maya)
Viewport Display (Maya)
Wireframe (Maya)
Raptor Cloning Tube
Comissioned props from a project on Roblox inspired by the abandoned lab scene in Jurassic Park 3.
Render View (Maya)
(Glass removed for ease of viewing.)
Viewport Display (Maya)
Bonus: Hatchery Viewport Display (Maya)
Animation clips from various projects I've worked on.
Fallen Ashes (Roblox, Blender)
Stygimoloch Headbutt
Monolophosaurus Axe Swing
Baryonyx Alt Bite
Carnotaurus Bashdown
Velociraptor Trot
Monolophosaurus Trot
Monolophosaurus Swim
Ceratosaurus Trot
Seagull Project (UE5, Blender)
HerringGull Idle
HerringGull Walk
HerringGull Run
HerringGull Swim (Submerged)
HerringGull Swim Sprint (Surface)
HerringGull Resurface
EVERWYRM (UE5, Blender)
Flaming Frillback Walk
Flaming Frillback Trot
Personal Work (Blender)
Myrrid Idle
Myrrid Trot
Myrrid Sprint
Roblox UGC
Click to view individual process galleries.
Zale UGC
My own personal UGC Set, Tail and horns 'glow' (Upright face normals) and the eyes track the camera.
Profile View
Viewport (Maya)
Concept
Ruse UGC
Joint artfight attack on a friend, one person did the concept and I did the UGC.
Profile View
Viewport (Maya)
Concept
Tiquatu UGC
Comissioned piece, designed for a specific body type.
Profile View
Viewport (Maya)
Concept
Yoru UGC
Comissioned piece, Includes tracking eyes abnd PBR materials.
Viewport (Maya)
Concept






















































































































































































